Recent laboratory-based research increasingly explores the use of virtual reality (VR) technology in education. While these studies confirm the potential of VR tools, they often overlook the challenges educators encounter in real-world implementation, potentially hindering the broader adoption of VR. Our study employs collaborative and analytic autoethnography of five educational event organizers in social VR to address this gap. We identified limitations in the use of social VR related to discomfort and low accessibility of head-mounted displays, the non-inclusivity of platform features, the risk of reduced educational content quality, and the need to acquire new digital skills. Organizers experienced significant responsibility and stress from managing technical and formal issues, impacting their well-being and increasing workload. Nevertheless, they also reported a strong sense of purpose and personal development, which reinforced their academic identity. Despite the challenges of organizing events in this immersive environment, organizers experienced significant professional growth. Their involvement not only enhanced their skills but also fostered valuable collaborations across academic institutions, cultivated community, and promoted inclusivity in education. To address social VR limitations in higher education and mitigate negative impacts on organizers, the authors provide recommendations for educators.