Loci Communes https://journals.us.edu.pl/index.php/loci <p><strong>Loci Communes.&nbsp;International Journal of Studies on Spaces in Arts and Humanities, Anthropology and Architecture</strong></p> <p>A bi-annual scientific journal with a focus on the latest research on the cultural aspects of created spaces, and architectural design. It publishes articles that analyse the conditions of perceiving, shaping, using and experiencing different types of spaces, their meaning and symbolic dimensions, their historical and cultural, as well as their aesthetic values and related to those cultural practices.</p> en-US <p><strong>The Copyright Owners of the submitted texts grant the Reader the right to use the pdf documents under the provisions of the Creative Commons 4.0 International License: Attribution-Share-Alike (CC BY-SA). The user can copy and redistribute the material in any medium or format and remix, transform, and build upon the material for any purpose.<br><br></strong>1. License<br><br>The University of Silesia Press provides immediate open access to journal’s content under the Creative Commons BY-SA 4.0 license (<a href="https://creativecommons.org/licenses/by-sa/4.0/">http://creativecommons.org/licenses/by-sa/4.0/</a>). Authors who publish with this journal retain all copyrights and agree to the terms of the above-mentioned CC BY-SA 4.0 license.<br><br>2. 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Co-Authorship<br><br>If the article was prepared jointly with other authors, the signatory of this form warrants that he/she has been authorized by all co-authors to sign this agreement on their behalf, and agrees to inform his/her co-authors of the terms of this agreement.<br><br>I hereby declare that in the event of withdrawal of the text from the publishing process or submitting it to another publisher without agreement from the editorial office, I agree to cover all costs incurred by the University of Silesia in connection with my application.</p> locicommunes.journal@us.edu.pl (Małgorzata Kądziela (Ph.D.)) helpdesk.wydawnictwo@us.edu.pl (Zespół ds. czasopism) Fri, 21 Jun 2024 07:49:16 +0000 OJS 3.1.1.4 http://blogs.law.harvard.edu/tech/rss 60 Editorial https://journals.us.edu.pl/index.php/loci/article/view/17583 Małgorzata Kądziela ##submission.copyrightStatement## http://creativecommons.org/licenses/by-sa/4.0 https://journals.us.edu.pl/index.php/loci/article/view/17583 Tue, 21 Jun 2022 00:00:00 +0000 Three Tools for Sonic Rupture: Translating Ambiance, Biophilic Sound Design and More-Than-Human Listening https://journals.us.edu.pl/index.php/loci/article/view/14666 <p>Sounds of the city shape everyday perception; thus, as sounds change, so do our moods and responses to the environments in which we live. This article is part of a discourse trying to recognise the essential role that soundscape design should play in urban planning to improve quality of life experiences. It aims to discuss three tools for creating sonic ruptures in urban environments: translating ambiance, biophilic sound design, and more-than-human listening. The three tools are related to the sonic rupture concept, introduced as a form of soundscape design focused on improving the quality of life for urban dwellers and creating new possible approaches for urban design. Translating ambiance leverages ambiance theory to explore the prospects of translating the affective qualities of the natural world into cities. The biophilic sound design tool combines biophilic design and field recording practices to discover innovative ways to bring the sounds of nature into <br>the city. The more-than-human listening tool explores the possible recordings that multi-microphone arrays can make in natural environments that, while impossible to hear with the human ear, can be integrated into urban installations. In combination, this suite of tools presents new ways of thinking about the roles artistic <br>research can play in urban soundscape design as a means to expand the range of human experience – and thus the quality of life – in urban environments. The nature term, as used here, refers to those expanses of land free of urban development that present unique sonic experiences and expressions to the artistic researcher, which can be applied to urban design. The described approach has been tested in the creation of the Sonic Gathering Place, an installation that integrates the three post-sonic rupture tools, which will be touched on briefly in this paper.</p> Jordan Lacey ##submission.copyrightStatement## http://creativecommons.org/licenses/by-sa/4.0 https://journals.us.edu.pl/index.php/loci/article/view/14666 Tue, 28 Jun 2022 00:00:00 +0000 Cities and Human Experience – the Touchpoints of Space Perception and Wayfinding Systems in the Communication Design Perspective https://journals.us.edu.pl/index.php/loci/article/view/13731 <p>This paper introduces the topic of wayfinding systems and the related concepts of touchpoints between spatial user experience design and empirical research. It discusses the operationalisation of the concept in the light of various scientific fields and provides the outline of the individual necessary steps crucial to design a signage system that would be the closest and most accurate in the context of spatial cognition, as well as the indication of the most frequently discussed guidelines for designers in both scientific and professional literature.</p> Kamil Olender ##submission.copyrightStatement## http://creativecommons.org/licenses/by-sa/4.0 https://journals.us.edu.pl/index.php/loci/article/view/13731 Tue, 28 Jun 2022 00:00:00 +0000 Searching for Identity in the 20th-Century Lithuanian-American Food Exhibitions https://journals.us.edu.pl/index.php/loci/article/view/13169 <p>In this case the author of the article, using quantitative and qualitative analysis of the selected periodical publications, examines ethnic food fairs held in the USA in the 20th century. Focusing on the issue of food as an expression of ethnic identity, the article aims to reveal how Lithuanian emigrants, by organising and participating in ethnic food exhibitions, disseminated and aspired to maintain their ethnic and national identity. The theoretical approach of the research is based on the theories of coexistence of multicultural societies, that is the “melting pot” and a “salad bowl”. The author addresses the following questions: 1. How have world and food fairs developed in the USA? 2. What impressions did the Lithuanian diaspora leave in world and ethnic food fairs? 3. How was identity fostered at Lithuanian exhibitions of “national dishes” during World War II? and 4. What role did ethnic food exhibitions organised by the Lithuanian diaspora play in the construction of identity? The author concludes that exhibitions of “national dishes” organised by Lithuanians brings to light a certain fragmentation of the diaspora in terms of food and ethnic identity.</p> Jurgita Senuliene ##submission.copyrightStatement## http://creativecommons.org/licenses/by-sa/4.0 https://journals.us.edu.pl/index.php/loci/article/view/13169 Tue, 28 Jun 2022 00:00:00 +0000 The Dilemmas of a Culturologist https://journals.us.edu.pl/index.php/loci/article/view/14524 <p>The article concerns the recently published book by Marek Pacukiewicz, Landscapes of Context. The author presents the dilemmas of a culturologist – a theoretician and anthropologist of culture struggling with the multifaceted discourse of contemporary humanities. Leading representatives of these sciences, making <br>culture the declared subject of their research, are often content with the presentation of various epistemological strategies aimed at learning about selected aspects of social practices. The practices they analyse, including those of thought, are relatively rarely embedded in broader contexts, and the concept of culture itself is contested as cognitively non-instrumental. Contrary to these tendencies, Pacukiewicz tries to stand up for the metaphysical dimension of culture and proposes to study it as a self-existent being independent of subsequent methodological fashions. He considers landscape and context to be key concepts for the proposed approach.</p> Ewa Kosowska ##submission.copyrightStatement## http://creativecommons.org/licenses/by-sa/4.0 https://journals.us.edu.pl/index.php/loci/article/view/14524 Tue, 28 Jun 2022 00:00:00 +0000 Through a Machine Lens: Case Studies of Computer Vision and Machine Learning in Design Methodology https://journals.us.edu.pl/index.php/loci/article/view/14591 <p>Machine vision (MV) and artificial intelligence (AI) offer strange new augmentations&nbsp;and transformations of how architects perceive and conceptualise both&nbsp;the creation of buildings and the analysis of existing architecture. Seeing through&nbsp;machinic eyes allows architects to amplify their intuitions and engage in a flood&nbsp;of digitally sensed imagery in more quantifiable and extensible ways. Through a series&nbsp;of case studies of projects developed through the design office Certain Measures,&nbsp;this article argues for the potential of machine vision and artificial intelligence&nbsp;in the creative practice of design while situating these new developments in the history&nbsp;of mathematical ways of seeing and conceptualising architecture. These case&nbsp;studies, across large and small scales, combine ideas from human and machine&nbsp;perception and mathematical geometry to create new architectural approaches.</p> Andrew Witt ##submission.copyrightStatement## http://creativecommons.org/licenses/by-sa/4.0 https://journals.us.edu.pl/index.php/loci/article/view/14591 Tue, 28 Jun 2022 00:00:00 +0000 Perceptual Immersion, or What Computer Games Can Be Used for in Architectural Education https://journals.us.edu.pl/index.php/loci/article/view/14637 <p>In this case study, the authors suggest that the introduction of computer games&nbsp;to architectural education may contribute to the broadening of architects’ knowledge&nbsp;of the processes connected to sensory perception as well as the development&nbsp;of their perceptual awareness and sensory sensitivity. This thesis will be supported&nbsp;by the analysis of selected factors enabling sensory immersion (namely motor,&nbsp;vision and sound) in several fragments of two games: “Half-Life: Alyx” (3D game&nbsp;in VR technology) and “Five Nights at Freddy’s” (game for a desktop computer&nbsp;platform). The abovementioned competencies are essential in the process of designing&nbsp;both objects and spaces on a different scale and critical in projects for&nbsp;recipients, especially from the so-called spectrum of neurodiversity.</p> Justyna Szmel, Oliwia Jasicka, Klaudia Żubryk, Katarzyna Auguścik, Marta Kraczla, Krzysztof Marchewka ##submission.copyrightStatement## http://creativecommons.org/licenses/by-sa/4.0 https://journals.us.edu.pl/index.php/loci/article/view/14637 Tue, 14 Jun 2022 00:00:00 +0000