Published: 2022-06-14

Perceptual Immersion, or What Computer Games Can Be Used for in Architectural Education

Justyna Szmel Logo ORCID , Oliwia Jasicka Logo ORCID , Klaudia Żubryk Logo ORCID , Katarzyna Auguścik Logo ORCID , Marta Kraczla Logo ORCID , Krzysztof Marchewka Logo ORCID

Abstract

In this case study, the authors suggest that the introduction of computer games to architectural education may contribute to the broadening of architects’ knowledge of the processes connected to sensory perception as well as the development of their perceptual awareness and sensory sensitivity. This thesis will be supported by the analysis of selected factors enabling sensory immersion (namely motor, vision and sound) in several fragments of two games: “Half-Life: Alyx” (3D game in VR technology) and “Five Nights at Freddy’s” (game for a desktop computer platform). The abovementioned competencies are essential in the process of designing both objects and spaces on a different scale and critical in projects for recipients, especially from the so-called spectrum of neurodiversity.

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Vol. 1 No. 2 (2022)
Published: 2024-06-21


eISSN: 2720-6122
Ikona DOI 10.31261/LC

Publisher
Wydawnictwo Uniwersytetu Śląskiego | University of Silesia Press

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