Publicado: 2015-06-01

Creatively and Informally: Scratch and the Remix Culture

Wojciech Jan Zuziak Logo ORCID

Resumen

The purpose of this paper is to demonstrate the focus of education on creativity
achieved by the use of coding (“code to learn”), in view of modern pedagogical
theories. Social interactions between young creators are an important factor. The
paper describes an initial stage of the research on the phenomenon of the remix
of simple computer games created by the community of users in the Scratch
environment. It presents selected problems of young creators connected to sharing
their own work with other community members: authorship acknowledgement,
formal acknowledgement for the first author placed on derived products (games),
reactions of the first author to the creative development of their ideas or influence
of school grades on the will to share the project. There will be further research
on the achievements of the same group of students aged 15 to 16 after a series of
lessons concerning creating computer games in the Scratch environment.

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Reglas de citación

Zuziak, W. J. (2015). Creatively and Informally: Scratch and the Remix Culture. International Journal of Research in E-Learning, 1(2), 89–105. Recuperado a partir de https://journals.us.edu.pl/index.php/IJREL/article/view/8443

IJREL 1(2) 2015

Vol. 1 Núm. 2 (2015)
Publicado: 2015-06-13


ISSN: 2451-2583
eISSN: 2543-6155

Editor
Wydawnictwo Uniwersytetu Śląskiego | University of Silesia Press

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