Legal aspects of overtime in the process of video game development
Abstract
In this article, Piotr Sypecki examines the aspect of overtime work in video game development. He notes that the phenomenon known as “crunch” poses a challenge for producers and employees. Sypecki analyzes the legal issues that arise here; in particular, he highlights the basis of work performance, the predictability of overtime, and the protection of employees’ health.
Keywords
overtime; health and safety; IT; game production
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