Opublikowane: 2017-06-30

Obraz gry, obrazy w grze – Ernst Bloch w kontekście gier komputerowych

Mariola Lekszycka

Abstrakt

On the one hand, the article plays with ageless motifs, and on the other hand, it attempts to present an introduction to studying images in contemporary computer games. Video games, which are products of contemporary culture, often seek new notions and categories that would capture their characteristic features, whereas the philosophy of images provides definitions for the images created by contemporary culture. Bloch’s talent for creating intersensual, intertextual and – to some extent – performative, viewer-oriented images may animate also contemporary culture. Some past motifs recur in new media without losing their merits. In the framework of playing with those motifs, the article attempts at linking the philosophy of images represented by Ernst Bloch with computer games – one of the latest media which convey the images. 

Słowa kluczowe:

image , medium , philosophy , Ernst Bloch

Pobierz pliki

Zasady cytowania

Lekszycka, M. (2017). Obraz gry, obrazy w grze – Ernst Bloch w kontekście gier komputerowych. Śląskie Studia Polonistyczne, 9(1), 135–151. Pobrano z https://journals.us.edu.pl/index.php/SSP/article/view/8716

Tom 9 Nr 1 (2017)
Opublikowane: 2017-06-30


ISSN: 2084-0772
eISSN: 2353-0928

Wydawca
Wydawnictwo Uniwersytetu Śląskiego | University of Silesia Press

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