Published: 2017-06-30

Paraphrases as Form of Intertextuality in Names of Achievements of Chosen Video Games

Agnieszka Kochańska

Abstract

The article explores Polish names of chosen video games achievements (e.g. Diablo 3 series, Starcraft 2 and Goat Simulator) paying special attention to paraphrases (modified references to other cultural texts). The analysis indicates that intertextual modifications of achievements are most often created by substitution of one word comparing to the prototext. The references are made to Polish and foreign cultures but the most frequent references are to mass/ popular culture. Humorous and surprising paraphrases in names strengthen the emersive character of achievement systems.

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Citation rules

Kochańska, A. (2017). Paraphrases as Form of Intertextuality in Names of Achievements of Chosen Video Games. Śląskie Studia Polonistyczne [Silesian Journal of Polish Studies], 9(1), 123–134. Retrieved from https://journals.us.edu.pl/index.php/SSP/article/view/8715

Vol. 9 No. 1 (2017)
Published: 2017-06-30


ISSN: 2084-0772
eISSN: 2353-0928

Publisher
Wydawnictwo Uniwersytetu Śląskiego | University of Silesia Press

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